As part of my continuing quest to publish, I entered the Thinkerbeat Shorty contest for March. By the way, I highly recommend checking out their site. I’ve gotten six stories in the online magazine and one in an anthology, so it’s not as though you have to be famous to be considered.
As a result of all this activity, I snagged a bronze in the March Shorty Competition, which is certainly helpful for my writer’s ego. (Someone liked my story! What a relief.) However, this post is not as tardy as it appears, since the results didn’t come out until April, and I had a great online conversation with one of the judges afterward about the results.
Christopher Fielden was extremely generous with his feedback. He stated that my story contained some clichés, and if I removed them, it would be stronger. This was surprising since as far as I could tell, my story didn’t have any. But when I requested more feedback, he gave me this list:
– I’d like to see you do any better
– the heart of the family/home
– as if that would do any good
– more than enough
– get a closer look
– pouring rain
– it made no difference at all
– coming to rest
– So that was it
– went on his way
– slammed its door (slamming doors are very common)
– far cry
– edged forward
– tighter around his shoulders (commonly used when people are cold)
– rain pelted down
– what do you know?
– within its power
– teeth chattering
– driving rain
My immediate response was incredulity. A car door slamming?
This list brought home to me just how incredibly jaded judges get. And that’s not meant as criticism–I can completely see it happening. If I read through thirty stories and half of them had slamming doors in them, I’d get tired of it, too.
Christopher Fielden has other tips for your reading pleasure on his site that I highly recommend you check. They’re well worth the read. The upshot is that writers need to be exceptionally careful to avoid common turns of phrase–especially if they’re submitting short stories to contests and online magazines.
Clichés aren’t only a concern when it comes to line editing. Writers also need to be careful of their characters, plots, and settings. I found an excellent list of fantasy clichés on Silver Blade’s website, and I was stunned by how many elements are included. This is only a partial list–for the complete version, go check out their site which also includes characters and plots. My first thought was that avoiding all these is going to make it extremely difficult to write a fantasy story at all. I mean, no dwarves? Eek.
But it’s important to be aware that judges read these elements over and over again, so you definitely don’t want to submit a story containing too many of them. The settings/world elements list was the most surprising to me, so I’ve included it here.
- Doomsday weapons.
- Totally good/evil races.
- Someone has a cute pet.
- Lots of apostrophes in fantasy languages without good linguistic reasons.
- Fantasy names beginning with X, Z, G, K, or any other hard consonant.
- Fantasy names/words with a lack of vowels.
- Fantasy names with too many vowels.
- Names that are too suggestive of a character’s personality, i.e. someone named Cipher is an enigma.
- Person sacrifices life to save others, but is resurrected later.
- Evil villain is physically scarred in some way.
- Evil villain must always kill at least one henchman no matter how loyal he is.
- Slightest infraction/failure is punished by death.
- Big dark castle/tower/fortress/keep, usually impenetrable except for the secret passage only the hero’s guide knows about.
- Dark minions are idiots.
- Parents of hero are dead. (Or, in the Disney variation: mother is dead, father is loveable buffoon.)
- Fight breaks out in a bar.
- Innocent people rescued from nasty death/fate worse than death just in the nick of time.
- Secret passages are never booby-trapped.
- Sidekicks/flunkies who are mindlessly loyal/devoted.
- Deformed man with a heart of gold/Handsome villain with a heart of darkest evil.
- Fantasy societies based off of the Celts or Norsemen.
- Fantasy empires based off the Romans.
- Warrior cultures based off of the Samurai or Spartans.
- Elves, orcs, dwarves, trolls, dragons, unicorns and any other race that has appeared in Dungeons and Dragons.
- Amazons/stoic women warriors.
- Large-breasted Amazons in tiny brassiers who have no trouble keeping their clothes on, let alone their balance.
- Artifacts of power.
- Pseudo-medieval societies with 1990s liberal sensibilities about things like womens’ rights and homosexuality.
- Hero’s culture has no brothels, no bars and everyone smokes a pipe but nothing stronger.
- Black magic vs. White magic.
- Magic systems that follow laws too much like modern physics.
- Magic systems that follow no discernable rules at all.
- Magic systems that change when its plot-convenient.
- Virgin sacrifices.
- Human/animal psychic bonds, especially with dogs/wolves/cats/horses/dragons/etc.
- Characters speaking in 1990s flavored English.
- Churches based on the medieval Catholic Church but that have a history totally unlike the Catholic Church.
- Matriarchal religions/societies are good while patriarchal ones are bad. (Ditto for polytheism vs. monotheism.)
- Everybody in the world worships the same god/pantheon of gods.
- Noble savages/barbarians/etc.
- Everybody in the world speaks the same language.
- City dwellers are automatically corrupt and weak.
- Female warriors who’ll only surrender to a man if he defeats them in battle.
- Cities in the middle of the desert with no water or food supply that somehow survive.
- Women as prizes/booty for barbarian (or even civilized) heroes.
- Societies where no one seems to do anything but adventure.
- True feudal societies where the king holds absolute power.
- Shops called Adventurers’ Supply or the like.
- Village taverns, especially those populated with saucy tavern wenches.
- Worlds that read as though they were created by a really bad Dungeon Master.
- 50-pound broadswords.
- Swords that shoot lightning, glow, etc.
- Fur loincloths and chainmail bikinis in winter.
- Worlds where morals are strictly black and white.
- Societies where the morals are exactly the same as ours.
- Boy slaves get released after 5-7 years of service; girl slaves do not.
- Worlds where the nobility are all corrupt and/or perverted.
- City neighborhoods where you can get anything anytime for any amount of money.
- Healing potions work instantly, so death is never a real threat.
- Zombies, vampires, werewolves, shape-changers, etc.
- Vampires as tragic, romantic figures.
- Vampires/werewolves/the fey exist among modern humans without detection despite there being a whole lot of them.
- Pantheons based directly off of Greek, Norse or Egyptian religions.
- Elite guards who aren’t.
- Worlds where the fairies are always good and the witches are always evil.
- Perfectly balanced parties of adventurers
- Fantasy worlds populated entirely by sentient animals.
- Worlds where all the humans look alike, regardless of geographic location.
- Animals who raise human children.
- Riding dragonback.
- Friendly dragons.
- Animals who act like humans
- Someone goes to the underworld, either spiritually or physically
- Magic users/psionics harassed and persecuted for their powers.
- Horses treated like cars with legs.
- Men and women have different sets of psychic/magic powers.
- Brutality is excused so long as the good guys are the ones doing it.
- Thieves having organized guilds and public meeting places that are known to the general populace.
- Medieval cities with immaculate streets.
- Grid-pattern streets in medieval cities.
- Plucky young beggar boys/girls.
- Magic shops that appear and disappear at whim.
- No drug except alcohol exists in the world.
- People running around after dark without lanterns and not falling down or getting hurt, especially in wooded areas.
- Elaborate tests to determine if a woman is a virgin, no such test for men.
- Heroines who always remain pure no matter what, even if all the other women around them are defiled.
- No such thing as an atheist in the world; everybody believes in a god/gods (the exception being worlds where the gods are a real physical presence.)
- Societies that never evolve.
- The language has been the same for the last 10,000 years; there is only one Olde Language and no intermediate languages.
- No bathrooms anywhere.
- Societies with no discernable economic structure.
Now if you’re writing a story for your blog or to be included in a self-published collection, you’ve probably got a little more latitude. General readers don’t have to wade through slush piles, so we aren’t likely to be so weary of these elements, although I think it’s best to exercise caution.
And if you’ve got a story laced with tropes that you really believe in, I’d say write it anyway. Sometimes you have to write the tale that’s inside you. But I believe an awareness that these elements are seen as overused might lead to writing stories that have a better chance of being accepted.